Wayluma
Mobile App

Project Type
Concept Study
Industry
Hospitality
Services
Mobile App & AI Design

Overview

Wayluma explores travel planning through a mobile experience built around a map-led journey screen and draggable day timeline. A travel companion that turns spoken preferences into editable itineraries, explained alternatives and offline trip packs. The proposed journey connects journey map, ai day builder, plan adjustment, trip wallet. Four original phone showcases establish the visual direction, while the case study defines the supporting feature set and a proposed Flutter architecture.

Wayluma Mobile App hero

Original mobile interface concepts with fictional content. AI responses illustrate proposed interactions; they are not live model results.

Challenge

Travelers need a plan that explains its suggestions and can adapt when their available time changes. On a phone, the person also needs to capture information quickly, understand where an answer came from and return to the original material without navigating through a dense desktop interface.

  • Keep journey map and ai day builder connected within a short mobile flow.
  • Make voice brief correctable when the model misreads the input.
  • Explain context retrieval through visible references or user-selected preferences.
  • Keep changes, sharing and data retention under explicit user control.

Solution

The design begins with a map-led journey screen and draggable day timeline, using large touch targets, short task sequences and contextual sheets. Turn a spoken preference brief into an editable itinerary draft. Propose stop sequences using the user's time and walking preferences. The companion views keep drafts, original material and accepted decisions distinct. A cobalt, warm sand and tangerine visual system gives this app its own character within the collection.

  • Turn a spoken preference brief into an editable itinerary draft.
  • Propose stop sequences using the user's time and walking preferences.
  • Explain suggestions using saved trip notes and linked place references.
  • Preview what would change before accepting a revised day.

Results

  • 4

    Original mobile
    showcase views

  • 12

    Designed
    feature areas

  • 4

    Proposed AI
    workflows

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Wayluma
Mobile App

Project Type
Concept Study
Industry
Hospitality
Services
Mobile App & AI Design

Overview

Wayluma explores travel planning through a mobile experience built around a map-led journey screen and draggable day timeline. A travel companion that turns spoken preferences into editable itineraries, explained alternatives and offline trip packs. The proposed journey connects journey map, ai day builder, plan adjustment, trip wallet. Four original phone showcases establish the visual direction, while the case study defines the supporting feature set and a proposed Flutter architecture.

Wayluma Mobile App — hero

Original mobile interface concepts with fictional content. AI responses illustrate proposed interactions; they are not live model results.

Challenge

Travelers need a plan that explains its suggestions and can adapt when their available time changes. On a phone, the person also needs to capture information quickly, understand where an answer came from and return to the original material without navigating through a dense desktop interface.

  • Keep journey map and ai day builder connected within a short mobile flow.
  • Make voice brief correctable when the model misreads the input.
  • Explain context retrieval through visible references or user-selected preferences.
  • Keep changes, sharing and data retention under explicit user control.

Solution

The design begins with a map-led journey screen and draggable day timeline, using large touch targets, short task sequences and contextual sheets. Turn a spoken preference brief into an editable itinerary draft. Propose stop sequences using the user's time and walking preferences. The companion views keep drafts, original material and accepted decisions distinct. A cobalt, warm sand and tangerine visual system gives this app its own character within the collection.

  • Turn a spoken preference brief into an editable itinerary draft.
  • Propose stop sequences using the user's time and walking preferences.
  • Explain suggestions using saved trip notes and linked place references.
  • Preview what would change before accepting a revised day.

Results

  • 4

    Original mobile showcase views

  • 12

    Designed feature areas

  • 4

    Proposed AI workflows

Let’s Crafting

Visual Impact

Start a Project