Mobile and desktop games
2D and 3D games for iOS, Android, Windows and macOS, built in Unity from one project.
2D and 3D games built in Unity, taken from concept and prototype through production, live updates and store release.

Games succeed or fail on how they feel to play, and that is hard to judge from a document. We start with a playable prototype as early as possible, so the core loop is tested and fun before most of the budget is spent.
We build 2D and 3D games in Unity and C#, with art, animation and levels created in Blender and standard art tools. Unity lets one project run on iOS, Android and desktop, which keeps development and updates efficient.
After launch we handle store releases, updates, performance on lower-end devices and the live updates that keep players coming back.
2D and 3D games for iOS, Android, Windows and macOS, built in Unity from one project.
Playable prototypes that test the core idea, and polished vertical slices for pitching to publishers or investors.
Characters, environments, animation and levels designed to look good and run well on the target devices.
App Store, Google Play and desktop store releases, plus updates, events and fixes after launch.
We define the core loop, audience, platforms and visual style.
A playable build of the core mechanics to test and refine before production.
Art, levels, features and polish delivered in milestones with playable builds.
Store submission, then updates and fixes based on player feedback.
Every project starts with a free discovery call and a written estimate split into milestones. Choose the model that fits:
What clients usually ask before starting a game development project with us.
Another question? Email info@mercurysols.org.
Unity with C#, which supports 2D and 3D and runs on mobile, desktop and consoles from a single project.
Yes. We help shape the concept, then build a playable prototype so you can test the idea before committing to full production.
Yes. We handle 3D models, animation and level design, and can work with your own artists or an existing art style.
Yes, under your own developer accounts, and we handle updates and fixes after launch.
Tell us what you want to build. New builds, ongoing work or maintenance, on fixed-price, hourly or dedicated-team terms. We reply within 1 business day.